The Digital Youth Project

December 16, 2008

Does the paced world of video games and television parallel the pace of a teacher directed classroom environment? Is the brain changing as a result of this rapid stimulation? Papert felt that sophisticated ways of solving problems resulted from computer use yet are these sophisticated ways the catalyst for brain development? Other research has indicated that video games are mood altering but skeptics say that reactions to video games are normal aka “poor sportsmanship”. I was pulled in by the fact that The Digital Youth Project does not study the effects of video games but looks at video games from the perspective of peer relationships and the development of technical expertise. I often think of my teen brother who has no formal computer programming experience but has developed significant and impressive technical expertise due to his online relationships with peers and the fact that the computer allows him to seek his interests. Restrictions to a curriculum do not exist in these natural learning situations thus providing the optimal low anxiety learning environment. He would be placed under the interest driven genre of participation. I am quite fascinated with many things and I find these new insights on the Digital Youth very exciting! Peer based learning is obvious in our Cadre and different skills are highlighted and recognized much like in the informal environment of peer based learning. Peer based learning is optimized when there is exchange and dialogue. The Last Lecture author Randy Pausch says, “Always bring something to the table, it will make you seem more welcoming”.

 

Making Sense of Data

December 16, 2008


It was interesting to see the break down of demographics for the 2004 election particulary because of the upcoming elections. I found these results in the Roper Center Public Opinion Archives. The next step is to place it in the Delimiter format
http://www.ropercenter.uconn.edu/elections/how_groups_voted/voted_04.html

I have been searching for information in the format and found the following in the US Census outlining registered voter information.
http://www.census.gov/population/socdemo/votin...


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Heroes and Martyrs

December 16, 2008

This Learning Adventure did not require the creation of a product. We were required to conduct research on Ned Kelly and The Chicago Seven to determine their historical status, were they heroes or martyrs? Online research revealed mixed results and it became difficult to come to a solid conculsion. Is the web a reliable source? There are sources available which are deemed academically acceptable from online university databases such as online journals yet it is also interesting to note publi...


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Watch and Discuss the Comedian

December 16, 2008

Upon further review of the Cadre's response to the film, The Comedian, I realized that the connection between this learning course and the film was how a community of practice affects learners; a community of practice provides a prime opportunity for developing expertise. Comedians learn by sharing and critiquing each other. The film highlighted the contrast between a formal, rigid learning environment and an informal, open learning environment. Jerry Seinfeld learned his craft by seeking the...


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One Laptop Per Child Promotion

December 16, 2008




We were confronted with a humanitarian/marketing opportunity. The task was to create a website which promoted The One Laptop Per Child initiative. This initiative brings laptops into the hands of children in developing countries. The promotion gave buyers the ability to purchase one laptop for a child in a developing country and recieve another for any use. The basic premise was "Give One, Get One."

This Learning Adventure relied on the Cadres ability to make rapid decisions for the develop...


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The 3N Problem

December 16, 2008
We were presented with an unsolved mathematical dilemma known as the 3N problem. According to Daniel Pink's A Whole New Mind, a right brainer like myself approaches the problem by "seeing all the elements of a situation and understanding what they mean". I definitely had to process the different attributes of the problem to gain a better understanding of the task at hand.  My initial steps included a thorough analysis of the graphing tool provided by the Microworlds Ex software, researching t...
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Finale Notepad

December 13, 2008

Adventure 1: Finale Notepad

A quote from the book entitled, The Hundred Languages of Children:
“Reciprocity, exchange, and dialogue lie at the heart of successful education.” This idea was exemplified in the first adventure and carried into the rest of the semester. In addition, the bulk of this course consisted of  rich learning advenutures paired with an experiential approach to understanding the role of learners and educators.  

This first adventure consisted of the creation of a...


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EDC 664


"Logic can take you from A to B, imagination can take you anywhere." Albert Einstein

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